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Kahoot 1player
Kahoot 1player






Teachers can send homework to students through challenges, both from their computers and the app.If players want to perform better than they did in a classroom game, they can improve their score by practicing at home. This is great for learners for revision and practice while competing against virtual players. Players don’t need a second screen - they can see questions and answers on their phones.Of course, players can also join games hosted in the classroom by entering a game PIN. The home screen gives an overview of challenges in progress and previous games played, a list of featured kahoots, as well as the ability to search for kahoots.Start the Kahoot! journey on the home screen.The mobile app will also cater to a growing number of students who are increasingly spending time on their mobile devices giving them the opportunity for revision, reinforcement and, of course, fun outside the cassroom.

kahoot 1player

The new mobile app will appeal to teachers who can extend learning beyond the classroom by challenging students - either from the Kahoot! platform on their computers or in the app - to play a kahoot at home on their own time, either alone or with other students. Kahoot! makes learning awesome - and now homework, too! We are excited to launch the final version of the app for the new school year in a few months.” “Teachers and students love playing Kahoot! and don’t want to stop when the bell rings,” says Erik Harrell, CEO, Kahoot! “With our brand new app, we facilitate a continuous learning loop, letting students play the challenges wherever they are. Nearly a quarter of the teachers surveyed said they would play Kahoot! more often if kahoots could be assigned as homework. Reinforcement of topics with Kahoot! has proven to be more effective compared to traditional teaching methods, survey results found.

kahoot 1player kahoot 1player

Nine out of ten teachers say they use Kahoot! for review and revision of topics taught in the classroom, according to a recent Kahoot! survey of 580 U.S. The new app, designed for iOS and Android, brings the magic of game-based learning outside the classroom: teachers can send after-class challenges to students as homework, and learners can continue playing for revision and fun wherever they are. Kahoot!, the game-based learning platform and one of the world’s fastest growing learning brands with 50 million monthly active unique users, is previewing its new mobile app at ISTE 2017.








Kahoot 1player